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How To Get Kingsoul Hollow Knight

The White Palace is a beautiful nightmare. Indelible this pristine hellscape of captivating music, barbarous platforming, and bloodthirsty buzzsaws tin be the stopping point for most Hollow Knight players and the decease to your steel soul run.

Despite Squad Carmine's efforts to scare you off from the most challenging part of Hollow Knight, this dreamworld also hides your father'southward corpse, the truth behind Hallownest'due south downfall, and an detail necessary for getting four new endings.

In this Hollow Knight White Palace Guide, I'll exist going over how to showtime and finish the White Palace alongside several strategies and shortcuts to save you hours of platforming frustration. In addition, I'll particular the various secrets found within the White Palace, such equally the Path of Pain, the Pale Male monarch's Workshop, and the White Lady'south Chair.

Bottom Line Up Front Summary: Equip Hiveblood and Grubsong charms and look 12 seconds every time you get striking to remove the threat of death. Use the Mark of Pride amuse to featherbed vast sections of the obstacles through pogo jumping. If you remain patient and react quickly, the White Palace volition be over in no fourth dimension.

  • Quest Location:  Ancient Basin
  • Quest Giver:  Hornet
  • Requirements:  Awoken Dream Blast
  • Length of Quest:  one-3 Hours
  • Difficulty:  Most Difficult

White Palace Synopsis

Afterward gathering 1800 essence and meeting with Seer of the resting grounds, nosotros awakened our dream nail, thus granting us access to the minds of higher beings. This ability allows the states to dream, blast our mode into the White Palace and gather the right half of the kingsoul charm necessary to enter a locked part of the completeness.

Withal, before we obtain this amuse, we must endure platforming challenges riddled with spikes, thorns, and buzzsaws. After overcoming these trials, nosotros'll detect the corpse of the Stake King, who drops the desired kingsoul fragment when hit.

Training

Charms – Necessary for Survival

  1. Hiveblood – (4 notch cost) Regenerates a unmarried damaged mask every 12 seconds if you lot can avoid enemy blows; even so, getting striking removes this regeneration. Hiveblood is invaluable for winning the White Palace'south war of attrition past but waiting each time y'all respawn after falling into spikes, buzzsaws, or thorns. You lot can observe Hiveblood at the stop of the Hive. I'd advise entering the Hive later in the game. Several of the larger bees tin deal two mask damage, and the boss at the terminate can be challenging for newcomers.
  2. Grubsong – (1 notch cost) Generates soul each time your take impairment. Ok, if I'm being frank, y'all will take a lot of damage in the White Palace. With Grubsong giving you soul every time you become hurt, you will accumulate an incredible corporeality for focusing every time you lot autumn into a pit, or a buzzsaw reduces you to itty bitty pieces. Grubsong is obtained from Grubfather in the Forgotten Crossroads after saving 10 grubs throughout Hallownest.

Hiveblood & Grubsong Synergy

Using these ii charms in tandem volition trivialize the vast challenge of the White Palace, then your war becomes i of endurance rather than compunction.

To analyze, the presence of a handful of stationary flying foes that can damage you on touch and force you into spikes tin can lead to you taking two mask shard damage. While neither Hiveblood nor Grubsong can account for this drastic loss of health, y'all will gain an unlimited amount of soul when they are used together.

For example, even if you take two mask shard harm, you can always wait 12 seconds for one mask to respawn, throw yourself at the nearest buzzsaw, gain soul from getting hit, expect another twelve seconds, and rinse and repeat until you max out your soul.

Charms – Useful for Progression

  1. Mark of Pride – (iii notch cost) Lengthens your nail's accomplish, enabling y'all to pogo spikes and other obstacles from a greater altitude. This charm grants you lot admission to several shortcuts scattered throughout the White Palace and makes executing pogo jumps more forgiving. Mark of Pride is obtained later on defeating the Mantis Lords in the Fungal Wastes past opening a chest in the Mantis Hamlet treasure room. If you don't have enough charm slots to equip this charm, I propose using Longnail (2 notch price), its bottom counterpart, which can be bought from Salubra in the Forgotten Crossroads for 300 Geo.
  2. Fragile/Unbreakable Heart – (2 notch cost) Gives you two boosted masks in health. Even though the White Palace has few dangerous enemies, four in full, they tin can still bargain two masks worth of damage, taking away significant progress or permanently killing you on a steel soul run. A little more health goes a long manner when encountering these foes. Fragile Heart can be purchased from Leg Eater in the Fungal wastes for 350 Geo and upgraded to unbreakable center at Divine's tent in Dirtmouth after summoning the Grim Troupe. I advise against upgrading the charm. The price to upgrade, 12000 geo, is incredibly steep, and your money volition be better spent at Sly's and Iselda's shops.
  3. Sprintmaster – (1 notch price) Increases your movement speed, enabling y'all to react quickly to close corner obstacles. While information technology's not essential for progression, Sprintmaster allows you to rapidly respond to a few close corner fasten traps and progress slightly faster through the White Palace. Sprintmaster tin be bought from Sly in Dirtmouth for 400 geo after returning him the shopkeepers key found in Crystal Peaks.

Platonic Charm Loadout

  1. Hiveblood
  2. Grubsong
  3. Mark of Pride
  4. Frail/Unbreakable Middle
  5. Sprintmaster

Awoken Dream Blast – Required for Entry

Awoken Dream Nail

Entry to the White Palace requires using an awoken dream nail on a higher being. If yous haven't awakened your dream blast nonetheless, ensure you've collected at least 1800 essence and speak to the moth priest of the resting grounds, Seer, and return. If y'all oasis't gathered enough essence yet, you can observe more by challenging dream warrior problems corpses throughout Hallownest.

Enemies

Wingsmould

Wingsmould

Non-aggressive simply incredibly annoying, these stationary bugs cannot die. They'll rapidly reassemble afterwards being hit, serving equally permanent obstacles in your path. Despite their power to damage you lot on affect, they also function equally mid-air pogo jumps to recharge your dash, monarch wings or reach higher places.

Kingsmould

Kingsmould

Extremely dangerous and aggressive, Kingsmoulds should be dealt with quickly and carefully. These void aberrations tin nimbly backpedal and follow upward with a ranged boomerang set on dealing a whooping 2 mask damage apiece.

If the creature winds up their scythe for a boomerang attack, bound up to avoid the spinning blade and avoid it on its render journey. If the kingsmould winds back their scythe for a melee, shade dash through them and deliver a couple of hits followed past shade soul attacks to finish them.

Obstacles

Buzzsaws

Buzzsaws

Stationary and moving obstacles that crave your demise. Buzzsaws are the most dangerous, numerous, and insidious obstacles found throughout the White Palace. While these rounded murder machines can't be destroyed or dashed through, you tin can pogo these obstacles to reach valuable shortcuts.

Spikes

Spikes

Both stationary and receding, spikes can part as incredibly tense obstacle sections or penalties for touching the floor or wall. Both types can be pogoed to attain new areas or to gain a brief respite earlier your next dash. If y'all reach a receding set up of spikes, await for the spikes to disappear into the wall, ceiling, or floor before proceeding.

Thorns

Thorns   Encompassing vast stretches of the walls, ceilings, and floors, thorns cannot be pogoed and punish you for going out of bounds. Keep your altitude, and you'll be fine.

The Beginning

White Palace Hollow Knight

I promise you had a loving farewell with your fanfiction-writing girlfriend in Dirtmouth; it'southward going to be a few hours until you meet her once more. Make your manner to the Ancient Basin stag station, termed Hidden Station.

Immediately left of the station, you'll find a decayed room with the corpse of a kingsmould dominating the center with dream particle furnishings surrounding the dead issues. Before you enter, make certain you have everything y'all need. Leaving the White Palace is a hassle, and we are unable to use the dream nail's dreamgate to create checkpoints.

White Palace Hollow Knight

Once you lot're fix, dream nail the dead bug to transport yourself to a pristine version of the room you lot were but in. Head right and encounter a living version of the kingsmould, furious at you lot for probing their mind.

Apply the tactics we discussed earlier, shade dashing when it melees and following up with shade soul attacks. After you succeed, head through the now unlocked doors. The White Palace awaits.

Strategies and Shortcuts

Strategies

  1. Pogo Everything – Nearly every obstacle in the White Palace, including stationary wall spikes, can be pogoed. Whether you lot're avoiding traps or bypassing terrain, your nail can be an effective means to progress through challenging sections of the White Palace. Furthermore, equally 1 who has completed the White Palace on both PC and Xbox controls, I recommend switching to a controller to pogo more than effectively. Timing a pogo with pc controls, quickly hitting the down arrow key while pressing "x," is much more frustrating than using an analog stick. Salvage yourself a sweaty keyboard and use a controller instead.
  2. Avoid Falling Back  – Falling dorsum into previous areas erases any progress you've made, forcing you to repeat entire sections you struggled to get through. If you're falling downwards into a prior room, endeavour aiming or dashing into a nearby obstacle to exist sent to your nearest checkpoint. Information technology's far better to lose a mask shard than xv minutes of well-earned progress.
  3. Mind to Audio Cues – For areas with moving spikes and buzzsaws, pay attention to audio cues to perfect your timing. Memorizing the sounds of receding spikes or fading buzzsaws, especially when they're out of the camera's field of view, is an first-class indicator of when to proceed.
  4. Beware of Crystal Dashing – A few areas in the latter one-half of the White Palace crave yous to crystal dash without knowing what lies at the end. Team Cherry, evil span trolls that they are, purposefully place wingsmoulds at the cease of these, hoping you'll panic and wing into a spiked wall sending you lot dorsum to the beginning. Await the worst when you tin't see ahead and prepare to go out crystal dashes immediately.

Shortcuts

The first shortcut we can admission is in the room E of the main hall on the upper floor. The intended path to progress is down, simply instead, nosotros'll take a shortcut up and skip over a whole section of the platforming challenge of this room.

Fit through the small gap between the buzzsaw and the ceiling past timing a monarch hop to avoid the buzzsaw. Before you autumn into the buzzsaw below, shade dash onto the pocket-size ledge to the left for a massive checkpoint. Nice chore! You've just saved yourself 20 minutes of platforming hell.

The following shortcut we can use is in the area above the elevator upwards from the main hall just subsequently resting at the nearby demote. To access this shortcut, nosotros'll need to monarch spring up to the stationary buzzsaw and pogo it for brief airtime.

Immediately monarch up and attach yourself to the correct side of the left wall. All the same, delay climbing all the mode up, or a roving buzzsaw will demolish united states of america. Wait for the buzzsaw to ascend, then finish at the left ledge for a checkpoint.

We tin employ this next shortcut just after our final one. After reaching the elevation of this section of buzzsaws, we now accept two chances to perform a sweet shortcut to salve u.s.a. some fourth dimension.

If yous can manage it, spring up higher up the rightmost lamppost, pogo the lamppost, monarch bound upwardly, and dash left to accomplish the ledge nearby. If you fail this one, don't worry; y'all tin easily apply the i on the left. This shortcut enables us to featherbed a vast department of challenging terrain chock with spikes and tricky dashes.

Secrets

The Path of Pain

The Path of Pain

This brutally difficult side challenge to the White Palace is accessed just above the main hall'due south elevator to the left. Break a hidden wall, and so worm your fashion through the narrow passage into the most challenging part of Hollow Knight.

Head leftwards, and if you lot notice the music shift and a small tablet reading "To witness secrets sealed, i must endure the harshest punishment," yous'll know yous're in the right identify.

Path of Hurting Warning

The Path of Pain is unnecessary for progressing and is more than challenging than anything the White Palace will throw at you. I suggest against pursuing the Path of Hurting if the White Palace is giving you enough problem already or yous want to finish this section of the game rapidly.

While shorter than the White Palace, almost half its length in rooms, the Path of Pain tin take at least 2-3 hours your start time and has no benches to save your progress should you quit out of the game. Still, if you crave challenge or are desperate enough to uncover the ultimate truth behind Hallownest'south downfall, this may exist merely the trial for yous.)

The Pale King's Workshop

The Pale King's Workshop

To achieve this hidden workshop, terminate the final platforming surface area and get to the small alcove with a black and grey striped blueprint above. Instead of following the intended path upward, jump leftwards and go far over the spikes beneath. Nuance and monarch rightwards to get to a wall for condom. Dash leftwards from this wall to make it over the spikey thorns beneath.

Immediately aim rightwards just every bit you come over the thorns below. As y'all pass under the thorns, monarch upwardly and pogo the wingsmould beneath to reach the pale king'southward workshop entrance.

Upon entry, you'll discover a creepy facility the pale king used to pattern the kingsmoulds, wingsmoulds, and other void aberrations like the City of Tear's Collector. You'll also find a lore tablet explaining how the Pale King sought to mold and utilize void creatures' abilities for his own ends. Caput right, and drop downwardly to find yourself in the area preceding the striped alcove.

White Lady's Chair

White Lady's Chair

Simply after crystal dashing beyond the last chasm and before the elevator to the throne room, we tin can head correct to see a brittle floor to the left of a White Lady statue. Pause information technology with a desolate dive and climb down into a modest room. Inside we'll find a seat that would take housed the White Lady. We'll as well hear the creepy music box theme that plays when our knight encounters their shade.

Why the White Lady'due south chair is apart from the Pale Rex'south is never answered. Mayhap the White Lady never forgave the Pale Male monarch for his "dalliance" with Herra, or the Pale King didn't want to share his throne room. Given the unhealthy amount of buzzsaws in the White Palace, even if information technology is just a dream, the Pale Male monarch clearly had some bug.

Pale King's Egg

Pale King's Egg

To the correct of the Stake Rex's throne room, we'll find a brittle wall; pause it to discover an opened Egg outlining the Pale Male monarch's driving purpose. While the wording is somewhat ambivalent, in typical Squad Cherry-red manner, I interpret it as outlining principles dictating the Pale King's intolerance for the Radiance, need to receive worship, and solace over his children'due south dour fate.

Throne Melody

Throne Melody

After Knocking the Pale King out of his chair, we'll accept the pick to sit down on the throne. Remaining on the throne for long enough will trigger a haunting tune of the Hollow Knight's theme. Y'all can simply sit upon the throne once per game. After leaving the White Palace, your take a chance to sit down upon the throne and hear this eerie song volition be gone forever.

Leaving the White Palace

At the end of the White Palace, we reach the Throne room with the expressionless Stake King sitting atop his stone chair. Dream nailing him volition provide united states with the phrase, "No cost likewise great…"

Afterwards nailing him a few times, the Pale King will fall from his throne and drop the right half of the kingsoul amuse. If you've already gathered the left one-half from the White Lady, the kingsoul fragments will combine themselves into the kingsoul charm.

This 5-notch charm slowly generates an endless amount of soul and grants admission to a locked role of the Completeness. Later picking up the amuse half, the screen fades to white, warping united states of america out of the White Palace and back into Hallownest. The White Palace is over, and we are victorious!

FAQs:

Question: When and where tin I admission the White Palace?

Answer: After you've acquired the awoken dream boom from Seer of the resting grounds, you tin can dream nail a corpse in the room left of the Ancient Basin stage station to transport into the White Palace.

Question: Why Tin can't I Dream Nail Aboriginal Basin Bug?

Reply: You lot haven't awoken your dream blast withal. Gather 1800 essence from dream warrior battles throughout Hallownest and return to Seer in the Resting Grounds to upgrade your dream smash.

Question: Practice I Need to Crush the White Palace to Finish the Game?

Respond: No, merely beating the White Palace unlocks access to 4 new endings: the practiced ending, an contradistinct bad ending, and the Gods and Glory DLC endings.

Question: Is the Path of Pain Required for Beating the White Palace?

Answer: No, the Path of Pain is entirely optional. Chirapsia the Path of Pain grants you admission to a unique cutscene and lore regarding the fall of Hallownest.

Question: How Long Does the White Palace Take?

Respond: Anywhere from thirty minutes to two hours, depending on your skill level. Even so, completing the Path of Pain tin can easily add ii-3 hours.

Conclusion

Well done! You lot've conquered the very worst Hollow Knight has had to throw at you. We've pogoed spikes, survived buzzsaws, and unlocked the next section of the game. We learned of the uncompromising, egotistical mindset that motivated the Stake Male monarch and the reason behind the Hollow Knight'southward infection if we crush the Path of Pain.

Savor in your achievement, my wayward problems. Only a fraction of players ever make it this far, so you tin can at present count yourself amidst these worthy few. Now, gather the last kingsoul fragment from the White Lady, and head into the abyss if you oasis't already. The true ending of Hollow Knight awaits!

White Palace Rewards:

  • Kingsoul charm right half
  • Hunter's Journal
    • Wingsmould
    • Kingsmould
    • Seal of Binding (Path of Hurting only)
  • Nearly
  • Latest Posts

Source: https://indiegameculture.com/guides/white-palace-hollow-knight-guide/

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